The single best generalist stat in the game. Dwarves also have a massive list of miscellaneous benefits that you might never see in a campaign! It’s hard to keep them all in check. Check out our Dwarf naming guide for more info! Dwarf AttributesĪll Dwarves are as sturdy as the mountain they were born in. It takes so long to fully attain a dwarf’s trust (though, much easier in an adventuring party!).ĭwarf clan names are as important, if not more so, than their normal name. The problem is age humans die fast, so dwarves tend to not trust them. They will always remember home, of course.ĭwarves are most friendly with humans, who tend to share Dwarven dedication and loyalty. These clanless men and women find themselves most likely to travel the world aimlessly, though all Dwarves are willing to leave their mountains if they have the hankering to gather treasure, or they might want to aid others, or even want to please their gods. Dwarves have a rigid class-based system, and not having ancestry to call on is a fate worse than death for most dwarves. Their traditions are carved into them, as deep as you could carve any stone.ĭwarf clans are important to them, since family and trade are ingrained in Dwarf culture. That doesn’t mean that a Dwarf and Orc can’t become friends the Orc would have to prove themselves monstrously more than any other party member, and the Dwarf might still never fully respect them. As such, a dwarf’s mind can be hard to change, and it can be hard for them to find forgiveness in their hearts. That leaves a lot of time to remember previous grudges, such as the one they have with orcs. This does not make them fearful of battle, or rushing in to save someone’s life.ĭwarves are long-living, usually reaching 500 years before passing naturally. Dwarves are dense and compact, though this usually means they weigh about as much as a human. Their kingdoms are built for their relatively short, but squat bodies. Mark of Warding (Eberron: Rising from the Last War)ĭwarves are fairly isolated, due to their massive kingdoms of wealth hidden in mountains and underground.None of this should be considered restrictive, rather use it as the catalyst for making interesting roleplay scenarios come to be. Consider also the demeanor of your character, they’d naturally not behave in a manner unfitting to their station. Not all of the gods are good after all, and not all are socially acceptable to worship.Ĭonsider what practices your cleric might perform daily, how much they reveal to the party, or how much of their god they’re willing to talk about. Do consider who your chosen deity is and what it might mean for you as a member of human society. Just because there aren’t explicit rules around them as there were in previous editions, does not mean the idea should be discarded.ĭoes your cleric have to be a religious fanatic either, given their devotion and path? No, in fact, you could play them as rather unwilling if you so wished. Religion is not really a requirement for paladins in D&D, but this is different for clerics. In most combat scenarios, unless you’ve gone for a concentrating caster build, you’ll be right by the barbarian and the fighter, laying down the pain while supporting the team. In the case of combat, all clerics have access to healing spells, and seeing how HP is one of the primary resources you have to manage in D&D, makes you a very valuable addition to any party. For example, some cleric subclasses gain access to heavy armor, making strength more important than dexterity. You really should choose your divine domain (subclass) before continuing to the rest of your stats however, as it may have an influence on your choice. First prioritize your wisdom score, as it’s what powers your class features and spellcasting abilities. This means you’ll only get +1 to two different stats instead of all of them, so let’s use those wisely. Aasimar 5e quickbuild free#The reason for this is simply that the free feat you get allows you to expand upon your character in fun and interesting ways. I always advocate picking variant humans over regular, even if it might occasionally be a slice away from the most optimal choice. It does not outshine the versatility of others but rather focuses on being especially good in one category depending on the domain (subclass) you choose. Clerics fit well into this image, given their versatility as a class. As humans ourselves (hopefully), it becomes easy to think about how one of our race might act given a scenario.
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